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How-to · Risers and slabs

How to resolve a riser clash at a slab in Revit

A vertical riser that clashes within a storey, with a beam, a shaft wall or another riser, is moved sideways in plan with a short horizontal jog between the slabs, never through a new slab opening. A riser that clashes with the slab itself usually needs a sleeve or an opening, which is a decision for the structural engineer, not a move of the riser.

Step by step

  1. Find where the riser crosses the slabs. List the floors and roofs the riser passes through and the storey that holds the clash: slab top to slab underside.
  2. Check what the clash is with. A beam, a shaft wall or another riser inside the storey can be cleared by a jog. The slab itself means an opening or sleeve is missing: raise it with the structural engineer.
  3. Pick the direction in plan. Use the project's axes (east, west, north, south) and look for room in the shaft on each side, clear of the shaft walls and the other risers.
  4. Keep the jog inside one storey. The changed part of the riser, its two elbows and the offset piece must stay between the slab crossings either side of the clash, so the riser still passes each slab where it does now.
  5. Apply the jog. Two elbows with legs at 45° or 90° in plan; the middle stays vertical.
  6. Leave gravity stacks to the plumbing engineer. A sanitary or storm stack offset has code limits (angles, venting, distance below the top fixture); flag it rather than jogging it.

How ClashFree handles it

A run steeper than 30° gets a riser frame: its directions are east, west, north and south on the project axes, so the AI can only name a direction that exists for a vertical run. Its fixes are horizontal jogs, never vertical offsets.

Every fix on a riser must keep its changed part inside one storey span, between the slabs either side of the clash. ClashFree treats floors and roofs as structural and never moves a riser through a new slab opening; when no fix fits inside the storey, it flags the clash and names the slab. Gravity stacks are flagged.

Riser support is new in this beta, so look closely at each preview before you keep it.

Every fix is a preview inside one Revit transaction group: ClashFree applies it, checks that the clash is gone and that no new clash appeared against the host model and the linked models, and shows you the result. Keep commits it as one undo step; Reject restores the model exactly. Linked models and other trades' elements are never edited.

Screenshot A riser jogged east inside one storey, clear of a beam in the shaft help/img/riser-jog-preview.png 1600 × 1000

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